Characters from Bravoman, Dino Crisis, Final Fight, Resident Evil: Dead Aim, Rival Schools, Street Fighter, Tekken and Wonder Momo originate here. "Material World" (物質界, Busshitsu-kai): The central world in the game, based off real-life Earth but set in the year 20XX (sometime in the twenty-first century).The game has a cast of over 200 characters selected from several Namco and Capcom franchises, separated in different home worlds: Ten years later, Reiji and Xiaomu are investigating new fluctuations happening in Shibuya, Tokyo and soon discover that characters and locations from different worlds and times are converging together, and "Ouma" agent Saya, related to the death of Reiji's father, is involved. Before the game's story, Shinra stopped a plan from the "Ouma" organization to create "fluctuations" to open up portals between worlds, albeit at the cost of Reiji's father life. The game centers around two original characters Arisu Reiji and Xiaomu, agents of a secret organization known as "Shinra", who deals with supernatural occurrences. There are 50 chapters total (5 prologues, followed by 45 chapters) The game normally takes around 70-100 hours to complete. Successfully blocking attacks will also increase the amount of AP the player's unit has. Defense also puts the player in the action-RPG mode, this time blocking to reduce the enemy's damage. They will also be able to select a Multiple Assault attack if their units on the board meet the conditions. Upon filling up the character's Special Gauge they can use the Triangle button to perform a special attack. Bonuses other than items are converted into extra Experience Points at the end of an attack sequence. If the player perform a certain number of Aerial Chains (hitting the enemy in mid-air), they will gain bonuses, such as items, super meter, extra damage, more branches to use in this turn. Each direction on the directional pad combined with the circle button will perform an attack. The player's character has a number of "Branches" they can use. On the player's turn, he or she can move his character into position and choose to attack an enemy.Īt this point the game switches into the action-RPG portion. Movement is done on a square grid with turns being determined by figuring out which character has the highest AP. Above is the finalized version, and below is the previous version.The game is a hybrid of an action-RPG and a strategy-RPG. The tail was also changed from a hermit crab to an eel-like tail. (Image 5) “ People of the Water Kingdom: The hats(?) of the inhabitants of the Water Kingdom were initially shells, but were eventually changed to something that looked like an urn.
#Klonoa door to phantomile sprites trial
This exhibit shows the trial and error process of the artist.” (Image 4) “ Diva Lephise: The role of Lephise was shrouded in mystery in the early stages, and for the time being, the appearance of Lephise was considered using the following words: ‘appearance of a resident of the Moon Kingdom,’ ‘not human-like,’ and ‘heroine role’. In the early stages, there was no idea of a Wind Bullet, and Klonoa would launch Huepow out directly, so many designs were considered where he could fly out like a bird.” The image on the right shows Huepow before his final design. (Image 3) “ Huepow: Although Huepow has a simple structure, his expressions are abundant. We can clearly see how the artist’s dreams are reflected in a digital environment.” (Image 1 & 2) “ Klonoa: A conceptualization of Klonoa’s expressions and actions in Phantomile, as determined by the artists.
There was also a separate model created for the 3DCG promo art like that seen on the front cover of the game.įrom: Klonoa: Door to Phantomile Official Guide Book (Published by Famitsu/Enterbrain - 1998) (Pg. The cel-shading technique used in the game was dubbed the “Klonoa Filter”.
Klonoa has three models that are swapped in depending on how far away the camera is from him. Klonoa Heroes: Densetsu no Star Medal (2002) (Puppet Design) Klonoa 2: Dream Champ Tournament (2002) (Special Thanks) Klonoa Beach Volleyball (2002) (Character Animation) Klonoa 2: Lunatea’s Veil (2001) (3D Character Design Director) Klonoa: Door to Phantomile (1997) (CG Cinematics) Chief of 3D character production for Klonoa 2. After joining NAMCO, he was involved in the production of World Stadium EX, Rage Racer, and Klonoa: Door to Phantomile.
#Klonoa door to phantomile sprites how to
A look into the 3DCG art of Klonoa 2: Lunatea’s Veil and it’s in-game model for Klonoa from How to Digital Art Vol.